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Strong Coupling Core
0.1.0
Library for solving a system of strong coupled physical subsystems.
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Simple rigid body class for testing. More...
#include <RigidBody.h>
Public Member Functions | |
| RigidBody () | |
| virtual | ~RigidBody () |
| void | integrate (double dt) |
| Move forward in time. More... | |
| void | resetForces () |
| void | getDirectionalDerivative (Vec3 &outSpatial, Vec3 &outRotational, Vec3 &position, const Vec3 &spatialDirection, const Vec3 &rotationalDirection) |
| void | saveState () |
| void | restoreState () |
| void | setLocalInertiaAsBox (double mass, const Vec3 &halfExtents) |
| void | updateWorldInertia () |
Simple rigid body class for testing.
| RigidBody::RigidBody | ( | ) |
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virtual |
| void RigidBody::getDirectionalDerivative | ( | Vec3 & | outSpatial, |
| Vec3 & | outRotational, | ||
| Vec3 & | position, | ||
| const Vec3 & | spatialDirection, | ||
| const Vec3 & | rotationalDirection | ||
| ) |
| void RigidBody::integrate | ( | double | dt | ) |
Move forward in time.
| void RigidBody::resetForces | ( | ) |
| void RigidBody::restoreState | ( | ) |
| void RigidBody::saveState | ( | ) |
| void RigidBody::setLocalInertiaAsBox | ( | double | mass, |
| const Vec3 & | halfExtents | ||
| ) |
| void RigidBody::updateWorldInertia | ( | ) |
| Vec3 sc::RigidBody::m_angularVelocity |
| Vec3 sc::RigidBody::m_angularVelocity2 |
| Vec3 sc::RigidBody::m_force |
| Vec3 sc::RigidBody::m_force2 |
| Vec3 sc::RigidBody::m_gravity |
| Vec3 sc::RigidBody::m_gravity2 |
| Vec3 sc::RigidBody::m_invInertia |
| Vec3 sc::RigidBody::m_invInertia2 |
| Mat3 sc::RigidBody::m_invInertiaWorld |
| Mat3 sc::RigidBody::m_invInertiaWorld2 |
| double sc::RigidBody::m_invMass |
| double sc::RigidBody::m_invMass2 |
| Vec3 sc::RigidBody::m_position |
| Vec3 sc::RigidBody::m_position2 |
| Quat sc::RigidBody::m_quaternion |
| Quat sc::RigidBody::m_quaternion2 |
| Vec3 sc::RigidBody::m_torque |
| Vec3 sc::RigidBody::m_torque2 |
| Vec3 sc::RigidBody::m_velocity |
| Vec3 sc::RigidBody::m_velocity2 |
1.8.6